You’re almost there!

If you've made it this far, you survived the worst of it. The remainder of the actual guide exists on this page and is pretty much as simple as following instructions. You'll be done in no time!

Reminder

If you didn't follow instructions on the previous page, run Merge Plugins Hide now!

LOOT Rules

LOOT, or Load Order Optimization Tool, is a utility designed to help users maintain a working load order for their mod list. For the plugins listed in this section, add the .esp to the group specified, and add any Load After rules indicated.

New to LOOT? There's a great introduction video available by GamerPoets!

Arthmoor’s Villages Group

PluginLoad After
Darkwater Crossing.espNone
Dawnstar.espNone
Dragon Bridge.espNone
Helarchen Creek.espNone
Ivarstead.espNone
Karthwasten.espNone
Keld-Nar.espLandscape Fixes For Grass Patches Merged.esp
Kynesgrove.espNone
Oakwood.espNone
Rorikstead.espNone
Shor's Stone.espNone
Soljund's Sinkhole.espNone
Fall of Granite Hill.espNone
Farmhouse Chimneys Patches Merged.espNone
Whistling Mine.espNone
Landscape Fixes For Grass Patches Merged.espDragon Bridge.esp
Shor's Stone.esp
NSUTR - Merged.espNone
Snazzy Overhaul Patches Merged.espNone

Landscape Group

PluginLoad After
Trees and Flora Merged.espNone

Merge Patches Group

PluginLoad After
Animals Merged.espNone
Audio Patches Merged.espNone
CCOR Patches Merged.espNone
IcePenguinWorldMap.espWeather Systems Merged.esp
KIC + RWT Patches Merged.espNone
LOTD Patches Merged.espCCOR Patches Merged.esp
MLOS Patches Merged.espNone
MLU Patches Merged.espLOTD Patches Merged.esp
nwsFollowerFramework.espNone
OMEGA CACO Patches Merged.espNone
RealisticWaterTwo.espTrivial Smelters of Skyrim Merged.esp
Weather Systems Merged.esp
Trivial Smelters of Skyrim Merged.espNone
Weapons Armours Merged.espMLU Patches Merged.esp
Weather Systems Merged.espAudio Patches Merged.esp

NPC Retextures Group

PluginLoad After
RS Children Patches Merged.espNone
NPC Retexture Merge SSE.espRS Children Patches Merged.esp

Conflict Resolution Group

PluginLoad After
ELE Merged.espLegacy SSE Consistency Patches Merged.esp
Legacy SSE Consistency Patches Merged.espNone
Legacy SSE Conflict Resolution.espNone
OMEGA Legacy SSE NPC Retexture - Conflict Resolution.espNone

Leveled List Modifiers Group

PluginLoad After
Pre Bash Merged.espNone
Immersion Merged.espNone

Other Adjustments

Note

The mods in this section need to stay in the groups they are in by default. The only change necessary is the specified Load After rules.

PluginLoad After
aMidianBorn_ContentAddon.espLore Weapon Expansion.esp
DiverseDragonsCollectionSE.espDeadlyDragons.esp
Heads Up Display Merged.espOrdinator - Perks of Skyrim.esp
Landscape Fixes For Grass Mods.espTrees and Flora Merged.esp
Medieval Lanterns of Skyrim.espBlowing In The Wind Merged.esp
ogSplendorDragons.espDiverseDragonsCollectionSE.esp
Point The Way.espUniqueBorderGates-All.esp
SkyRem - Inez.espMLU.esp
Skyrim Revamped - Complete Enemy Overhaul.espOBIS SE.esp

Running LOOT

Note

LOOT is good, but it doesn't account for every possibility. Errors about compatibility or missing patches can be ignored. These errors are covered by other mods in the guide.

You are now ready to actually sort your load order. In the top right of the LOOT window, there should be an icon that looks like a horizontal bar graph which should display "Sort Plugins" if you mouse over it. Click this icon to begin the sorting process.

After several seconds, it should update the window with the calculated load order and an Apply button should appear in the menu at the top of LOOT. Press Apply, and then close out of LOOT to continue.

This process has sorted our mods to be loaded in the order recommended by the LOOT master list, along with our necessary adjustments, but this doesn't handle the order that the plugins themselves require. To fix this, we need to do a small adjustment in SSEEdit.

  1. Open SSEEdit through Mod Organizer 2.
  2. In the dialog pops up, click OK to load all mods.
  3. If you receive the prompt Which modgroups do you want to activate?, leave the default options and click OK.
  4. Select all ESMs/ESPs.
  5. Right click on any selected ESM/ESP and select Sort Masters from the menu.
  6. Once processing has finished, click the X in the upper right-hand corner, uncheck Backup plugins, and click OK to exit SSEEdit.

Nemesis

Nemesis allows the implementation of new skeleton and animation designs not possible through the default engine. This involves the use of a patcher called Nemesis Unlimited Behavior Engine.exe which creates the .hkx files which match the Skyrim skeleton and animation configuration. Perform the following steps to generate these files.

Nemesis Setup

  1. In your Mod Organizer 2 directory, locate and open Mods.
  2. Create a new folder called Nemesis Output.
  3. Refresh MO2 and activate the Nemesis Output mod.
  4. Click the Executables button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.
  5. Select Nemesis from the list.
  6. Check the box next to Create files in mod instead of overwrite.
  7. Select Nemesis Output from the dropdown.
  8. Click OK to close the dialog.

Running Nemesis

  1. Select the Nemesis executable from the selection box and click Run.
  2. In the Mod section at the top of the window, check the boxes for the following patches:
    • Archery Gameplay Overhaul
    • Combat Gameplay Overhaul SE
    • 360 Movement Behavior SE
    • Gender Specific Animations
  3. Click the Update Engine button and wait for the message "Engine update complete" to appear in the status window.
  4. Click the Launch Nemesis Behavior Engine button and wait for the message "Behavior generation complete" to appear in the status window.
  5. Click the X button to exit.

For reference, the Nemesis Output folder should contain the following:

  • meshes folder containing new hkx behaviour files.
  • scripts folder containing 3 compiled scripts for version tracking.
  • Nemesis_Engine folder containing logs.
  • FNIS.esp

Wrye Bash

Wrye Bash is a tool that can be used to install and manage mods, but for our purposes, it can be used to merge leveled lists and entire mods together. The resulting patch is called a "Bashed Patch" and is created by following the instructions below.

Note

Do not run LOOT past this point. If you have to re-run LOOT for an update, disable all mods created during the Finishing Line step first!

Bashed Patch Setup

  1. In your Mod Organizer 2 directory, locate and open Mods.
  2. Create a new folder called Bashed Patch.
  3. Refresh MO2 and activate the Bashed Patch mod.
  4. Click the Executables button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.
  5. Select Wrye Bash from the list.
  6. Check the box next to Create files in mod instead of overwrite.
  7. Select Bashed Patch from the dropdown.
  8. Click OK to close the dialog.
Mod NamePluginBash Tags
aMidianBorn_ContentAddonaMidianBorn_ContentAddon.espNAMES
Andromeda - Unique Standing Stones of SkyrimAndromeda - Unique Standing Stones of Skyrim.espTEXT
Amulets of Skyrim SSESL01AmuletsSkyrim.espDELEV, STATS
Animals MergedAnimals Merged.espDELEV, KEYWORDS, RELEV, STATS
Complete Crafting Overhaul RemasteredComplete Crafting Overhaul_Remastered.espGRAPHICS, KEYWORDS
Complete Alchemy and Cooking OverhaulComplete Alchemy & Cooking Overhaul.espKEYWORDS, TEXT
CCOR Patches MergeCCOR Patches Merged.espDELEV, GRAPHICS, INVENT.Add, INVENT.Remove, KEYWORDS, NAMES, RELEV, STATS
Deadly DragonsDeadlyDragons.espKEYWORDS
Deadly Dragons SE PatchesDeadly Dragons - DDC and Splendor.espDELEV
Hunterborn SE MCMHunterborn.espKEYWORDS, STATS, TEXT
Immersion MergedImmersion Merged.espNAMES, TEXT
Landscape Environment and Clutter MergedLandscape Environment and Clutter Merged.espGRAPHICS
Legacy of the Dragonborn SSELegacyoftheDragonborn.esmKEYWORDS
LOTD Patches MergedLOTD Patches Merged.espDELEV, GRAPHICS, INVENT.Add, INVENT.Remove, KEYWORDS, NAMES, RELEV, STATS
MLU Patches MergedMLU Patches Merged.espDELEV, GRAPHICS, INVENT.Add, INVENT.Remove, KEYWORDS, NAMES, RELEV, STATS, TEXT
OMEGA CACO Patches MergedOMEGA CACO Patches Merged.espDELEV, KEYWORDS, NAMES, RELEV, STATS
Ordinator - Perks of SkyrimOrdinator - Perks of Skyrim.espKEYWORDS, TEXT
Pre Bash MergePre Bash Merged.espINVENT.Add, INVENT.Remove, KEYWORDS, NAMES, RELEV, STATS
Serenity - A Silent Moons Camp OverhaulSailorMoonClub.esp DELEV, NAMES
Skyrim Revamped - Complete Enemy OverhaulSkyrim Revamped - Complete Enemy Overhaul.espKEYWORDS
SkyTEST Integration Project SE - No Extra SpawnsSkyTEST-RealisticAnimals&Predators.espKEYWORDS
Tactical Valtheim SSETacticalValtheim.espKEYWORDS
Thunderchild - Epic Shouts and ImmersionThunderchild - Epic Shout Package.espKEYWORDS
Typo Patches MergedTypo Patches Merged.espNAMES
Weapons & Armours MergedWeapons Armours Merged.espGRAPHICS, INVENT.Add, INVENT.Remove, KEYWORDS, NAMES, STATS
Weapons Armor Clothing and Clutter FixesWeapons Armor Clothing & Clutter Fixes.espKEYWORDS
Zim's Immersive Artifacts ZIA_Complete Pack.espGRAPHICS, KEYWORDS, NAMES, STATS

Building the Bashed Patch

  1. Scroll the the bottom of the mod list, and right-click on Bashed Patch, 0.esp.
  2. Select Rebuild Patch.
  3. From the patch dialog, ensure only the following options are selected:
    • Import Actors: Death Items
    • Import Cells
    • Import Graphics
    • Import Inventory
    • Import Keywords
    • Import Names
    • Import Object Bounds
    • Import Sounds
    • Import Stats
    • Import Text
    • Tweak Settings
    • Leveled Lists
  4. Select Tweak Settings from the left pane and enable and adjust the following options:
    • Right-click AI: Max Active Actors and select 50.
    • Right-click Arrow: Speed and select 1.4.
    • Check Combat: AI Projectile Dodge Fix.
    • Right-click Combat: Max Actors and select 30.
    • Right-click Crime: Alarm Distance and select 1000.
    • Right-click World: Timescale and select 12.
  5. Ensure that the settings listed above are checked, and click Build Patch.
  6. When a dialog appears prompting you to activate the patch, click Yes.
  7. Click the X at the top-right of the window to exit Wrye Bash.

Mator SMASH

Smashed Patch Setup

  1. In your Mod Organizer 2 directory, locate and open Mods.
  2. Create a new folder called Smashed Patch.
  3. Refresh MO2 and activate the Smashed Patch mod.
  4. Click the Executables button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.
  5. Select Mator Smash from the list.
  6. Check the box next to Create files in mod instead of overwrite.
  7. Select Smashed Patch from the dropdown.
  8. Click OK to close the dialog.

Building the Smashed Patch

  1. Run Mator SMASH from the executable dropdown.
  2. Select Skyrim SE and click OK.
  3. In the popup window, select OK.
  4. Select everything from Update.esm all the way through Bashed Patch, 0.esp.
  5. Right-click and select Add to patch.
  6. In the dialog, enter Smashed Patch in both fields.
  7. Ensure that everything from Update.esm through Bashed Patch, 0.esp is still selected.
  8. Right-click, select Smash Settings → Smash → Smash.all.
  9. Individually select the following ESPs, and set them to Smash.ForceAll using the method above:
    • Medieval Lanterns of Skyrim.esp
    • NPC Retexture Merge SSE.esp
    • SkyRem - Inez.esp
    • MLU.esp
    • PrvtI_HeavyArmory.esp
    • Complete Crafting Overhaul_Remastered.esp
    • MLU Patches Merged.esp
    • Hunterborn.esp
    • Hunterborn - Campfire Patch.esp
    • Hunterborn - iNeed Patch.esp
    • Hunterborn - Leather Tanning.esp
    • Hunterborn - Soups and Stews.esp
    • SIC HB patch.esp
    • Ordinator - Perks of Skyrim.esp
    • CCOR Patches Merged.esp
    • LOTD Patches Merged.esp
    • OMEGA CACO Patches Merged.esp
    • MLOS Patches Merged.esp
    • Animals Merged.esp
    • OMEGA Legacy SSE NPC Retexture - Conflict Resolution.esp
    • RealisticWaterTwo.esp
    • Legacy SSE Consistency Patches Merged.esp
    • ELE Merged.esp
    • Legacy SSE Conflict Resolution.esp
    • Bashed Patch, 0.esp
  10. Click the hammer icon in the toolbar to build the patch.
  11. Once the build process completes, exit Smash.

  • Problem: SMASH merges quest records that it doesn't need to.
  • Solution: Delete Quest from SMASHED Patch.esp.

Lexy's LOTD SE OMEGA - SMASH Override

   

This mod fixes some issue created by SMASH.

Main Files — Lexy's LOTD SE OMEGA - SMASH Override

zEdit

zEdit Output Setup

  1. In your Mod Organizer 2 directory, locate and open Mods.
  2. Create a new folder called zEdit Output.
  3. Refresh MO2 and activate the zEdit Output mod.
  4. Click the Executables button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.
  5. Select zEdit from the list.
  6. Check the box next to Create files in mod instead of overwrite.
  7. Select zEdit Output from the dropdown.
  8. Click OK to close the dialog.

Getting Started

  1. Select zEdit from the executable dropdown and hit Run.
  2. Select Skyrim SE from the dropdown and click Start Session.
  3. Press the OK button at the bottom of the load order list.
  4. Right-click in the left panel and select Manage Patchers from the popup menu.

NPC Visual Transfer

  1. Select NPC Visual Transfer from the left-hand menu.
  2. Add NPC Retexture Merge SSE.esp, RSChildren.esp, RS Children Patches Merged.esp and OMEGA Legacy SSE NPC Retexture - Conflict Resolution.esp to the textbox in the right-hand pane.

ENB Light Patcher

  1. Select ENB Light Patcher from the left-hand menu.
  2. Make sure the Candlelight Divisor and Torchlight Divisor boxes are both set to 3.

Hunterborn Creature Patcher

  1. Select Hunterborn Creature Patcher from the left-hand menu.
  2. Press the Reset Creatures button.
  3. Categorize the found creatures according to the following table:
Creature IDAnimal Type
DLC1DeathItemGargoyleSkip
DLC2ExpSpiderAlbinoDeathItemSpiderAlbino
DLC2DeathItemAshHopperAshHopper
DLC2DeathItemNetchNetch
DLC2DeathItemNetchCalfNetchCalf
manny_GF_LI_DesertWolfWolf
manny_GF_LI_DuneripperDuneripper
manny_GF_LI_AncestralCheetahCheetah
WTDeathItemDragonVulthurkrahDragon
_00DeathItemSpiderGiantSpiderGiant
_00DeathItemDramanFelalnirDramanFelalnir
_00DeathItemChaurusSwampWarriorChaurusSwampWarrior
_00DeathItemChaurusWarriorChaurusWarrior
_00DeathItemHuskeyHuskey
_00DeathItemTundraSpiderTundraSpider
_00DeathItemSwampSpiderSwampSpider
_00DeathItemIcebiteSpiderIcebiteSpider
_00DeathItemTundraSpiderGiantTundraSpiderGiant
_00DeathItemDramanBruteDramanBrute
_00DeathItemDaedrothDaedroth
_00DeathItemDreughDreugh
_00DeathItemSwampSpiderGiantSwampSpiderGiant
_00DeathItemSnowbiteSpiderSnowbiteSpider
_00DeathItemSpiderSpider
_00DeathItemIcebiteSpiderGiantIcebiteSpiderGiant
_00DeathItemSnowbiteSpiderGiantSnowbiteSpiderGiant
_00DeathItemRhinoRhino
_00DeathItemWereskeeverWereskeever
DeathItemAnvilRivercrabRivercrab
DeathItemAnvilSiligonderSiligonder
DeathItemAnvilGuarGuar
DeathItemAnvilJungleQueenJungleQueen
DeathItemAnvilHyenaHyena
DeathItemGooseSkyTESTGoose
DeathItemPigSkyTESTPig
DeathItemSheepSkyTESTSheep
DeathItemWolfBlackSkyTESTWolf
DeathItemWolfGreySkyTESTWolf
DeathItemWolfRedSkyTESTWolf
DeathItemWolfWhiteSkyTESTWolf
ogdd_DeathItemDragonLavaDragon
CACO_DeathItemPigPig
CACO_DeathItemPigletPiglet
CACO_DeathItemCalfCalf
CACO_DeathItemSheepRamRam
CACO_DeathItemSheepLambLamb
CACO_DeathItemSheepSheep

Know Your Enemy’s Armor Patcher

  1. Select Know Your Enemy's Armor Patcher from the left-hand menu.
  2. Make sure the Patch armor descriptions? option is set to false.
  3. Make sure the Effect intensity option is set to 0.5.

Minimizing ESPs


  • Close zEdit.
  • Edit zEdit\profiles\Skyrim SE\patcherSettings.json and make the following changes:
"enbLightPatcher": {
  "patchFileName": "zPatch.esp",
},
"KnowYourArmorPatcher": {
  "patchFileName": "zPatch.esp",
},
"KnowYourEnemyPatcher": {
  "patchFileName": "zPatch.esp",
},
"mlqMoonPatcher": {
  "patchFileName": "zPatch.esp",
}

Building the zEdit Patches

  1. Select zEdit from the executable dropdown and hit Run.
  2. Select Skyrim SE from the dropdown and click Start Session.
  3. Press the OK button at the bottom of the load order list.
  4. Right-click in the left panel and select Manage Patchers from the popup menu.
  5. Select Build Patches from the left-hand menu.
  6. Click the Build button next to zPatch.esp.
  7. Wait until a message appears that reads 1 patch plugins built successfully, then click the X.
  8. Close zEdit, and click Save when prompted to save or discard the built patches.

zMerge Relinker

  1. Select zEdit from the executable dropdown and hit Run.
  2. Select zMerge from the dropdown and click Start Session.
  3. Press the button labeled Relink Scripts.
  4. Wait for it to finish, then exit zMerge.
  5. You should now have a mod called Relinker Output. If the mod doesn't appear, refresh your modlist.
  6. Activate the newly created mod.

xLODGEN

Note

This step takes some time to run. On many systems, it takes upwards of two hours. Please ensure you have sufficient time set aside to allow it to complete.

  1. Download this archive and manually install it in MO2.
  2. Enable SSE-Terrain-Tamriel in MO2.
  3. Select xLODGEN from the executable dropdown and hit Run.
  4. In the Select Worldspace(s) box, check everything.
  5. Make sure only Terrain LOD is checked.
  6. Select LOD4 and set the following options:
    • Quality: 0
    • Build Diffuse Size: 1024
    • Build Normal Size: 512
    • Format: BC7 Quick
    • Protect Borders: Checked
  7. Select LOD8 and set the following options:
    • Quality: 5
    • Build Diffuse Size: 512
    • Build Normal Size: 256
    • Format: BC7 Quick
    • Optimize Unseen: on
  8. Select LOD16 and set the following options:
    • Quality: 5
    • Build Diffuse Size: 512
    • Build Normal Size: 256
    • Format: BC7 Quick
    • Optimize Unseen: on
  9. Select LOD32 and set the following options:
    • Quality: 10
    • Build Diffuse Size: 512
    • Build Normal Size: 256
    • Format: BC7 Quick
    • Optimize Unseen: 550
  10. Set Default Size: Diffuse and Normal to 128.
  11. Ensure that Bake normal-maps is checked.
  12. Ensure that Occlusion is unchecked.
  13. Click Generate.
  14. Once the generation finishes, exit xLODGEN, navigate to where you created the SSELODGen_Output directory, and copy it to your MO2 mods directory.
  15. Refresh your modlist in MO2, and activate the newly created SSELODGen_Output mod.
  16. Deactivate SSE-Terrain-Tamriel at this point. It is only needed for xLODGEN operation.
Note

For roads to show correctly on the map, you must now move both A Quality World Map and Better Falskaar and Wyrmstooth Map With Roads underneath SSELODGEN Output in the left pane of MO2.

DynDOLOD - Dynamic Distant LOD Generation

Note

Ensure that SSE-Terrain-Tamriel.esm has been disabled.

Note

If you aren't familiar with DynDOLOD, Gamerpoets has a tutorial video that is well worth watching. It can be viewed here.

Setting Up DynDOLOD for Ultra Trees

  1. Navigate to wherever you installed DynDOLOD, and go to Edit Scripts\DynDOLOD\cache.
  2. Delete all files except becauseofreasons.txt.
  3. Go up one level to the Edit Scripts\DynDOLOD directory and open the DynDOLOD_SSE.ini file.
  4. Change the line TreeLOD=1 to TreeLOD=0.

TexGen64

  1. Navigate to your MO2 mods directory and create a new directory called TexGen Output.
  2. Select TexGen64 from the MO2 executable dropdown and hit Run.
  3. In the popup window, navigate to your MO2 mods directory and select the TexGen Output directory you created in step 1.
  4. Change LOD Texture Size to 1024.
  5. Click Start and allow TextGen to run.
  6. Once it has finished, click Exit to exit TexGen.
  7. Activate the newly created TexGen Output mod.

DynDOLOD64

  1. Navigate to your MO2 mods directory and create a new directory called DynDOLOD Output.
  2. Select DynDOLOD from the MO2 executable dropdown and hit Run.
  3. In the popup window, navigate to your MO2 mods directory and select the DynDOLOD Output directory you created in step 1.
  4. Right-click in the top-left selection box and click Select All.
  5. Below the preset buttons, check the boxes marked Candles and FXGlow.
  6. In the options panel, check the boxes marked Generate static LOD, Generate DynDOLOD, Windows, High, Fake lights child worlds, and Create texture atlas.
  7. Change Max tile size to 1024.
  8. Click the High preset button.
  9. Click OK to begin LOD generation.
  10. Once generation has completed, select Save & Exit to close the window, then click OK to exit DynDOLOD.
  11. Activate the newly created DynDOLOD Output mod.
  12. In the Plugins tab, manually place DynDOLOD.esm after Wyrmstooth.esp.

xLODGEN - Occlusion Generation

  1. Check everything in the Select Worldspace(s) to generate LOD.
  2. Make sure only Occlusion is checked.
  3. Click Generate.
  4. Once xLODGEN has finished, create and activate a mod from the Overwrite folder contents called xLODGEN - Occlusion Output.