Ordinator overhauls the perk trees of Skyrim with over 400 perks to improve the depth and fun of building and playing your character. It accomplishes this in a lightweight, compatible and clean fashion.
Have you ever wondered how everyone in Skyrim can speak perfectly through mouthfuls of bread and mead? Well, you won't have to anymore with this incredibly simple fix. I simply put conditions on the sitting/standing eating and drinking animations to not play while in dialogue with the player. They will still hold on to whatever they're eating but won't take a bite until you leave.
customMain Files — Don't Talk With Your Mouth Full
This mod enhances support for unvoiced in-game dialogue. It does so by coercing the engine, in a non-violent way, into playing a generic silent voice and lip synch file whenever it comes across a dialogue response without voice assets of its own. Ergo, mod authors need not create and bundle silent voice files in their distribution packages.
Adds 160+ new loading screens steeped in Tamrielic lore. Become deeper immersed in the Elder Scrolls mythos with tons of quotes from in-game books (from Skyrim and past Elder Scrolls titles), history, mythology, and little-known facts about the world of Tamriel.
customMain Files — Lore-Based Loading Screens 1.3 SE
This mod places road signs at several major intersections that were either lacking signs or didn't have enough signs to indicate the full extent of possible travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.
This mod fixes a sound bug when NPCs would perform house repairs or maintenance on the mast of a ship. This action will no longer make the sound of hammering on metal, instead it will make an appropriate wooden sound.
This mod lets the player navigate the message boxes with the keyboard. Use Left/Right controls, and Activate to select options (typically A, D, and E but it should work if these keys have been remapped).
A Complete overhaul of the character creation menu including new customization features such as multiple RGBA warpaints, body paints, hand paints, and foot paints.
customMain Files — RaceMenu Special Edition v0-4-11
Problem: Both RaceMenu.esp and RaceMenuPlugin.esp can be safely flagged as an ESL.
Solution: Load the mod in SSEEdit then right click on the Record Flags in the File Header. A popup box should appear, left click on Edit and tick the ESL checkbox. This will turn the ESP into an ESP Flagged as an ESL.
Sometimes followers get under your feet, but you don't just want to leave them waiting in the middle of nowhere or send them back home. Go On Ahead lets you send your follower(s) to the cities and major towns of Skyrim where they can wait for you in the local tavern and relax until you pick them up.
Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content and favours all types of characters.
For a long time no one claimed the Gray Cowl of Nocturnal. The last one was the Champion of Cyrodiil at the ending days of the Third Era. But what happened after the Oblivion Crisis? Where is the Gray Cowl now? You're a thief and during stealing and pickpocketing items around the world, a vision appears in front of you. The Gray Cowl is calling. The big journey has started... Where will you go now? Many places are awaiting you. Legendary places, mysterious places, ancient places that needs to be cleaned up from the sands of time. The Gray Cowl wants you.
The Forgotten City offers a unique gameplay experience: a murder mystery investigation set in an ancient underground city. It has a dark, non-linear story in which you'll explore the city in multiple timelines, interrogate suspects, navigate challenging moral dilemmas, and fight new enemies.
customMain Files — The Forgotten City
Problem: ForgottenCity.esp contains 7 ITMS's (Identical to Master Records).
Solution: Load ForgottenCity.esp using SSEEDIT - Quick Auto Clean and let it clean the mod as you would the base ESMs.
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. The player will be given the opportunity to choose a race and then a new life to lead. A wide variety of choices will be available. What is chosen will have a lasting impact, so choose carefully or the gods may forsake them again!
customMain Files — Alternate Start - Live Another Life
From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever it felt as if Skyrim was missing something, it was! This mod should relieve a bit of that. This mod contains mostly generic NPCs with no purpose, quests that were complete but cut for some reason, random bits of stuff to be found, and even a town.
This mod enhances the quest descriptions in the vanilla game so that the player has a clear sense of where they are supposed to go and what they are supposed to do besides looking at the quest markers.
customMain Files — Even Better Quest Objectives - v1.8.3
FOMOD Instructions - Even Better Quest Objectives - v1.8.3
THE definitive quest mod for rebuilding Helgen! Learn the legend of The Keepers of Hattu as you reunite two old soldiers and are thrust into a decades-old feud with a ruthless and powerful Justiciar from the Aldmeri Dominion.
customOptional Files — Helgen Reborn SSE Version 106 With loose files
This mod Introduces pauses in the otherwise hectic pace of the main quest and alters a few other plot points along the way. The actual time delays and whether the Season Unending negotiations are skipped can be configured using a special container just outside the Whiterun main gates (see NotSoFast-MainQuest.ConfigUrnLocation.jpg) or by using the console. See NotSoFast-MainQuest.ReadMe.txt for notes about specific mod conflicts and how to configure the options.
customMain Files — NotSoFast-MainQuestV14
Problem: esp is in form 43.
Solution: Load and save the plugin in the Creation Kit to convert to form 44.
Introduces two pauses in the rather short mage guild quest line at the College of Winterhold and allows for customizing the start of the three apprentices' quests. The actual time delays can be set using the console or a special container embedded in the wall near the Hall of Elements (see NotSoFast-MageGuild.ConfigUrnLocation.jpg). See NotSoFast-MageGuild-ReadMe.txt for notes about specific mod conflicts and how to configure the options.
customMain Files — NotSoFast-MageGuildV13
Problem: esp is in form 43.
Solution: Load and save the plugin in the Creation Kit to convert to form 44.
Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find the Dovahkiin at will, but what if the player wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of the player to make his deliveries. Thus is born the Provincial Courier Service.
customMain Files — Provincial Courier Service
Stackable Stones of Barenziah with Optional Quest Markers
The Brotherhood of Old is a quest taking place after the final quest in the original Dark Brotherhood questline. This 24 quest epic will take you all across the land of Skyrim, as you try and rebuild the Brotherhood and strengthen it against future attacks.
customMain Files — SSE - The Brotherhood of Old - Version 1.0.4
Stop random greetings, comments, and rumours from triggering quests, as well as having forced encounters with NPCs automatically trigger the start of a quest. Now those quests won't be activated unless the player decides to pursue them. Rumours and gossip are just that... rumours and gossip. Some are worth investigating further, others are not.
Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like the Dovahkiin should have been able to put their foot down and make them see reason? Well now they can!
The Legacy of the Dragonborn is steeped in prophecy, myth, legend, and history itself. Explore forgotten lore and uncover the lost relics of the 7 Dragonborn of the bygone eras of Tamriel. From those merely mentioned in the title to those who wielded the power of the voice, many legendary and influential people held the title of “Dragonborn” and they all link to the lost covenant of Akatosh.
“Legacy of the Dragonborn” is a MASSIVE addition which will change the way you play Skyrim forever. Meet the curator Auryen Morellus at the museum in Solitude and he will help guide you in your quest to gather the many relics of Tamriel's history as well as provide a fully equipped player home and many many more quests as well. As you display relics you will unlock more history and lore as you encounter new challenges, meet new NPCs and embark to establish your own guild, "The Explorer's Society".
Aim to explore and discover lost places, artifacts, and history, build the guild house from the ground up as the guild master, then recruit new members, each with their own unique backstories and special guild functions. Explore ruins and excavate relic fragments to re-assemble into artifacts to display in the museum. Set up a guild store with the quartermaster and much more.
customOld Files — Legacy of the Dragonborn SSE. v4.1.1 Old Files — Legacy of the Dragonborn Update. v4.1.6
This addon pack for Legacy of the Dragonborn and Alternate Start - Live Another Life allows you to begin a new game as the guild master for the explorer's society. You start at the site of a small excavation of some Akaviri ruins with several explorer relic tools already at your disposal to get you going as a true relic hunter! The explorer's society and membership recruitment will already be established in this new start, allowing you access to all the benefits and features it has to offer.
In the vein of YASH, EnaiRim, Requiem, and more...OMEGA's design goal is to offer the best and most versatile gameplay overhaul available for SSE. OMEGA is the starting point for any mod build that at its core changes Skyrim into a challenging, difficult, and balanced experience.