Before we get started, we need to have a quick but essential chat.
Your game MAY APPEAR BROKEN, and LOOT will not sort correctly:
Until you complete the entire guide.
If you add or remove other mods before completing the guide.
If you do not carefully read and follow every word of the guide. Do not deviate. Trust the guide!
If you are not willing to teach yourself how to use all of the modding tools used in this guide.
If you choose to disregard this warning, you will see many errors in LOOT. You should expect these errors, at least until I tell you to run LOOT, as they are due to how drastically this guide changes the game.
Please, for Talos' sake, read the Nexus description of every mod you install.
Many mods contain multiple parts or several downloads. These individual downloads should be handled according to the following guidelines unless otherwise specified:
Files downloaded from the "Main Files" section should be installed as separate mods in MO2.
Files downloaded from the "Updates" and "Hotfixes" sections should be merged with their parent mod in MO2. This is accomplished by entering the same name for the update file that you gave its parent, then selecting the Merge option when prompted.
Files downloaded from the "Optional Files" and "Miscellaneous Files" sections should be treated as main files and installed as separate mods in MO2.
Except for Lexy's guide, there is no guide quite like this one. Between work done by Lexy, her development team, and my adjustments, this guide contains many custom patches. These patches are necessary to make several hundred mods play together nicely. As such, attention to detail is crucial if you want to end up with a properly-working game.
Official Bethesda Content
Skyrim Special Edition
Bethesda regularly (roughly every three months) updates some of the base Skyrim files in support of their Creation Club content. This means that SKSE (and a bunch of mods that use it) will no longer function. In order to prevent Steam from updating these files, perform the following:
Right-click on The Elder Scrolls V: Skyrim Special Edition and select Properties.
In the popup box select the Updates tab.
Select Only update this game when I launch it in the Automatic Updates section.
Close the window.
This setting prevents updates from happening unless the game is launched through Steam. Since we start Skyrim through the SKSE launcher, updates will not be run until you are ready to perform the update. In the event that you have already updated, it is still possible to roll the game back to an earlier version. We recommend reading this article for details on how to perform this should the need arise.
Update Proofing Skyrim
The Steam Overlay is known to cause issues while playing Skyrim Special Edition, and you are advised to disable it; to do this perform the following:
In the toolbar at the top of the window, click Steam.
In the dropdown menu, click Settings.
Then in the popup box select the In-Game menu item.
Uncheck Enable the Steam overlay while in-game then click OK.
Alternatively, if you would just like to disable the Overlay for Skyrim Special Edition you may:
In your games list, look for The Elder Scrolls V: Skyrim Special Edition and right-click on it.
In the dropdown menu, click Properties.
Then, in the popup box, uncheck Enable the Steam Overlay while in-game.
Before we can start doing any modding, we need to set up Skyrim Special Edition, so we have a starting base configuration.
Start The Elder Scrolls V: Skyrim Special Edition through the Steam context menu to open the default Skyrim Special Edition launcher.
Click the Ultra button.
Set Aspect Ratio and Resolution in the drop-down box. These should be set to your monitors' optimal resolution.
Set Antialiasing to Off in the drop-down box. This is in preparation for the ENB Install.
Ensure that Windowed Mode is unchecked.
Click the OK button to close and save.
Click the Ultra button.
Set the Aspect Ratio and Resolutions to your monitors' optimal settings.
Set Antialiasing to Off.
Ensure Windowed Mode is unchecked.
If you use Windows Defender Firewall, you may find the CK crashing when trying to launch it for the first time. If this happens, try adding an outbound rule in Windows Defender Firewall.
New to the Creation Kit? There's a great installation video available by Darkfox127!
The Creation Kit is the official Bethesda tool for creating and editing mods. It has been available in one form or another through the release of the last several Fallout and Elder Scrolls games and is invaluable if you have any interest in working with mods for modern Bethesda games.
Beyond allowing users to build their own completely original mods, the Creation Kit (or CK) can tweak and change things throughout both mods and official content in ways not possible through other tools.
Much like with Skyrim itself, the Creation Kit doesn’t ship with a pre-configured .ini, and the “default” configuration generates when the tool runs for the first time.
While you won’t be building new mods in this guide, you will be importing mods originally designed for Skyrim LE, and the Creation Kit will allow you to re-save (and thus, update) them to work with Skyrim SE.
7-Zip is a free, multi-format compression program capable of handling virtually any archive.
Main Files — 7-Zip for 64-bit Windows x64 (Intel 64 or AMD64)
LOOT is a utility for load order optimization and is critical for any modded Skyrim run, especially with a list as long as ours.
You will need to run LOOT Once Outside of Mod Organizer 2 and sort your Load Order to ensure the Masterlist updates properly.
Main Files — LOOT.Installer.exe
Once LOOT is installed, you need to sort your plugins outside of MO at least once so everything updates before setting up some Mod Groups that will be used throughout this guide. These groups are created by:
Perform an initial sort to get things started.
Navigate to the 3 dots in the far right of the interface.
Select Open Group Editor.
In the Add a new group box Add “Merge Patches”
Left-click the “Late Loaders” node and Drag the line with the arrow and link “Late Loaders” to “Merge Patches” (Merge Patches should turn green)
In the Add a new group box Add “NPC Retextures”
Left-click the “Merge Patches” node and Drag the line with the arrow and link “Merge Patches” to “NPC Retextures” (NPC Retextures should turn green)
In the Add a new group box Add “Conflict Resolution”
Left-click the “NPC Retextures” node and Drag the line with the arrow and link “NPC Retextures” to "Conflict Resolution" (Conflict Resolution should turn green)
Now Left click the “Conflict Resolution” node and Drag the line with the arrow and link “Conflict Resolution” to "Leveled List Modifiers" (Conflict Resolution should turn grey)
In the Add a new group box Add “Arthmoor's Villages”.
Left click on the "Low Priority Overrides" node and Drag the line with the arrow and link “Low Priority Overrides” to "Arthmoor's Villages" (Arthmoor's Villages should turn green)
Now Left click the "Arthmoor's Villages" node and Drag the line with the arrow and link “ Arthmoor's Villages" to "High Priority Overrides" (Arthmoor's Villages should turn grey)
By the end, all the newly added groups should be grey.
Watch this handy Video to see how to create the Mod Groups.
Mator Smash is a tool that generates conflict resolution patches, similar to Wrye Bash's Bashed Patch.
Main Files — Mator Smash Hotfix 2
This program is an essential Tool that will help with cleaning mods of dirty edits and enable the creation of patches required by this guide.
SSEEdit will create a Cache Folder which will be found in the Mod Organizer 2 overwrite folder. I recommend creating a mod out of this and having it active in the left pane; this will help speed up SSEEdit load times.
Main Files — SSEEdit 4_0_3
Special InstructionsOnce installed, run SSEEdit and perform the following:
Right-click on any plugin.
From the popup menu navigate, to Other→Options; a new popup box should appear.
Uncheck Simple Records LAND, NAVI, NAVM, CELL, WRLD (requires restart).
Cathedral Assets Optimizer
Cathedral Assets Optimizer is a tool aiming to automate asset conversion and optimization for Skyrim Special Edition.
Extract the contents to your Cathedral Assets Optimizer/Profiles directory.
The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For this guide, you will only use the Bashed Patch functionality.
Manually extract the Mopy folder from Wrye Bash and install it to the main Skyrim Special Edition directory. Windows 7 users also need to create a Docs folder in Skyrim Special Edition\Data.
This tool is similar to SSEEdit.
Main Files — zEdit_v0.6.5_-_Portable_x64.7z
Experience Mod zEdit Patcher
This mod adds compatibility to Experience so the kills function will work on all NPCs.
Main Files — ExperiencePatcher
Extract into the modules subdirectory of zEdit.
UPF No Dragon LODs Patcher
This mod applies the No Dragon LODs effect.
Main Files — hishy-no-dragon-lods
Extract into the modules subdirectory of zEdit.
This mod is a simple port of ASIS' NPC Enchant Fix that will work with zEdit.
Main Files — hishyNpcEnchantFix
Extract into the modules subdirectory of zEdit.
UPF Opposite Animation Disabler
A Unified Patching Framework (UPF) patcher that disables the 'Opposite Gender Anim' flag on all affected NPCs.
Main Files — oppositeAnimationDisabler
Extract into the modules subdirectory of zEdit.
UPF Khajiit Ears Show Patcher
This mod will allow all Khajiit to show their ears when wearing helmets.
Main Files — hishy-khajiit-ears-show
Extract into the modules subdirectory of zEdit.
zEdit patchers warehouse
This mod is a small collection of zEdit Patchers.
Main Files — zedit-spell-absorb-fix 1.0 Main Files — zedit-visual-transfer 1.0.1 Main Files — zedit-water-damage 1.0
Extract into the modules subdirectory of zEdit.
Microsoft Visual C++ Redistributable
Microsoft Visual C++ Redistributable for Visual Studio 2019
This tool is required for Mod Organizer 2 to function properly.
Main Files — Microsoft Visual C++ Redistributable for Visual Studio 2019 x86 Main Files — Microsoft Visual C++ Redistributable for Visual Studio 2019 x64
The paid for version of ccleaner is known to break Mod Organizer 2's Virtual Filing System (VFS). Unchecking the 'windows event logs' option under ccleaner's advanced tab will help ensure this doesn't happen. Also make sure the Profile Folder Remains in the same location of Mod Organizer 2 as all the base files.
Mod Organizer 2
This is the tool we'll actually be using to download, install and manage the mods. Don't worry if it looks daunting, we'll set you right shortly.
Main Files — Mod Organizer 2 (Archive)
Installing Mod Organizer 2
MO2 should be installed in Portable Mode!
Once Mod Organizer 2 is downloaded, some manual setup is required. I suggest watching this to familiarize yourself installation procedure (Skip to 10:27).
Create a new folder called Mod Organizer 2 in the root of a drive. You should have something like D:\Mod Organizer 2.
Extract the contents of the downloaded zip file to the folder created in Step 1.
A popup box should appear asking you to "Choose an Instance" pick Portable.
A second popup should appear; from the drop-down menu pick Skyrim Special Edition.
A third popup should appear asking if you want to see the tutorial. Those who are new to Mod Organizer 2 should select Yes. Those who are very familiar with it should select No.
A fourth popup should appear stating that "Mod Organizer is not set up to handle nxm links. Associate it with nxm links?" The recommended response is Yes, as this will allow Mod Organizer 2 to handle Nexus file links.
Congratulations Mod Organizer 2 is installed. Now we need to configure it properly.
Configuring Mod Organizer 2
Now that you have installed Mod Organizer 2, you need to set it up correctly.
From the toolbar click the spanner and screwdriver icon.
Under the Nexus tab, click the Connect to Nexus button.
A new window will open in your browser, and the Nexus will request permission to link Mod Organizer 2 with your Nexus Account. After allowing this, you can close the browser window.
Congratulations, Mod Organizer 2 should be properly configured!
Base Profile Creation
Now you need to create a base profile for MO2.
Click the Configure Profiles button at the top of the window. The icon looks like an ID card.
Click Create and type Vanilla Skyrim SE in the text box.
Verify that Default Game Settings is unchecked, then click OK. The Vanilla Skyrim SE profile will appear in the list.
Exit from the Configure Profiles window and change to the newly create profile.
Reopen the Configure Profiles window and then select the Default profile and click Remove.
Select Yes when prompted.
Close the dialog by clicking Close.
Verify that Vanilla Skyrim SE is the currently selected profile in the Profile drop-down above the left-pane of the Mod Organizer window.
Setting up Base Tools for Mod Organizer 2
To set up the tools' UI and other such settings, follow the steps below.
Click the Executables button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.
Click the + button and select Add from file....
Navigate to your SSEEdit install path, and select SSEEdit.exe.
In the Title text box, type SSEEdit if it is not already displayed.
Do not select any of the optional check boxes.
Add a second Instance of SSEEdit by repeating the process above call this second instance SSEEDIT - Quick Auto Clean.
Navigate to your SSEEdit install path, and select SSEEditQuickAutoClean.exe.
In the Arguments text box, type -Dontcache (note that this instruction only applies for SSEEdit - Quick Auto Clean).
Repeat this process for Mator Smash, Wrye Bash and zEdit, replacing the appropriate fields, then close the dialogue by clicking Close.
Next, you will need to fix the left pane order. Drag and drop the files in the left pane until they look like this:
You now need to run LOOT to organize the right pane so it is in the correct order. Perform the following steps:
Select LOOT from the drop-down list of executables.
Click the Run button.
Towards the top right-hand corner is an icon that looks like three horizontal lines. Mousing over it should say 'Sort Plugins'. Click it.
LOOT will now download any updates to its master list file and compare the files it sees to this master list file. LOOT will display warning messages about the ITMs and deleted references the 3 Bethesda ESMs contain. Don't worry about them at this time, they will be dealt with later in the Clean the Bethesda ESM's step.
The calculated load order is then displayed. Click Apply to accept this order. If no changes are necessary there may not be an Apply option.
Close LOOT by clicking the X.
This process has loaded LOOT via Mod Organizer. This enables LOOT to act upon any of the ESM and ESP files in the MO2 virtual file system. It compares what files it sees to the master list of all ESM and ESP files and suggests tweaks as required. Some files need to load before or after others for their effects to be fully noticeable; LOOT helps this to happen. If you look at the right pane of Mod Organizer, you should see that the files are in the same order that you just sorted them into on the Left pane, with Skyrim.esm and Update.esm above them. This is the correct formation.
Congratulations, the Mod Organizer 2 Base Profile should now be properly set up. Next, we need to set up a Modding Profile.
Creating LOTD Plus Profile
Earlier, you made a Vanilla Skyrim profile. This means you can play vanilla unmodded Skyrim via Mod Organizer at a single mouse click. Now you'll make the profile you will use for modding Skyrim.
Click the Configure Profiles icon at the top of the main Mod Organizer window. The icon looks like an ID card.
Select Vanilla Skyrim SE then click Copy.
Type LOTD Plus in the text box and hit OK.
A couple of things to note before moving on. First, when you make a new profile, MO2 makes copies of Skyrim.ini and SkyrimPrefs.ini. If you make INI file changes, you will be making them to these files. Second, you installed the base files of SKSE earlier but didn't install the script files. You will do this now to show you how to install a mod through Mod Organizer. Ensure that your newly made profile is active and perform the following steps.
Click the small CD and Box icon adjacent to the Search nexus network for more mods drop-down and select Install Mod....
Navigate to the downloaded SKSE archive and click Open.
Replace the default text, if any, in the Name text box with SKSE Scripts. This is the name that will be displayed in the left pane post-installation.
In the file tree, navigate to the Data folder inside the archive, right-click and select Set Data Directory. Only the Scripts folder should be visible and checked.
The mod will now be displayed with an empty check-box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:
Right-click the mod and select Information....
In the Categories tab, check the box next to Utilities to add that category to this mod.
In the Nexus Info tab, set the version number to the installed SKSE version number but set the Mod ID to -1.
This has set the proper version number and category for this mod. The color of the text also indicates that SKSE is not available on the Nexus. Look at the File Tree tab to see the contents of the folder that will be virtually placed inside the Skyrim Special Edition/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod; it will not be visible to the game when executed.
Any mods downloaded directly into Mod Organizer from the Nexus will have one or more of the data fields automatically filled based on Nexus server-provided information.
Mods version numbers that can be verified by the Nexus will be either Green (Current+) or Red (Out Of Date). To make the mod visible to the game, check the box adjacent to the mod name.
The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were inside the Skyrim Special Edition/Data folder. Mod Organizer handles any conflicts in priority order (higher priority overwrites lower priority). Give this a try now:
Select SKSE in the drop down above the right pane then click Run.
Running SKSE will execute the game through Mod Organizer using SKSE_Loader.exe. The Mod Organizer window will close as SKSE is automatically configured to do so. At this point, SKSE is now properly installed with all included script functionality. There is also a way to check you have SKSE loaded and working; when the game loads to the main menu, open the console by pressing the key directly above the Tab key. It's often the ` or ~ key. A small command prompt will open in the lower left corner. It may be hard to see, but it should be there. Type the command getskseversion. It should give output as to the version you have installed. If it's anything other than 2.0.17, recheck the original SKSE install, and the scripts install just performed.
Exit the game, and if needed, ensure SKSE is correct again after checking install. Do not continue until you're sure you have correctly installed SKSE.
You now have set the profile up we will use for mod installation. You also have a Vanilla Profile. Either a modded game or the vanilla game can be played just by changing the profile. Additionally, should you wish to make any other profile, you can copy that Vanilla Skyrim profile, rename it and start with that new profile.
Mod Organizer 2 Plugins
Merge Plugins Hide
This is a plugin for Mod Organizer 2 that allows you to hide merged plugins easily.
Main Files — mo2-plugins-1.0.1.zip
Extract everything except LICENSE and README.md to your Mod Organizer 2 plugins directory.
Load Mod Organizer 2 and press the screwdriver and spanner icon.
Navigate to the Plugins tab.
Scroll down until you find Merge Plugins Hide.
In the right-hand box change hide type to optional.
Merge Plugins Hide is now set up and will move merged plugins to the optional directory within Mod Organizer 2. It can be accessed via the puzzle icon within Mod Organizer 2.
Clean the Bethesda ESMs
Now that you have your profiles correctly set up, you can begin modding some vanilla game files. To increase stability, SSEEdit will be used to clean ITMs and UDRs from Bethesda's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim.
Before you start cleaning the ESMs, you need to back-up the original files. Navigate to the Skyrim Special Edition\Data directory and back-up the following files:
Once you have cleaned and created a mod from the Cleaned ESMs, you can restore the original UNCLEANED ones backed up earlier to the Data folder.
This preserves an absolutely clean Skyrim Special Edition/Data directory and also allows our modded profile to run with the modified, cleaned vanilla ESM files. To finish up the cleaning, perform the following:
Start Mod Organizer.
Verify the LOTD Plus profile is currently selected.
Drag the newly created mod Cleaned Vanilla ESMs above the SKSE Scripts mod in the left pane and activate it by checking the checkbox.
Now to start your modified game, always start Mod Organizer, select SKSE and press RUN.
This program was created by DoubleYou (The S.T.E.P. resident INI Master). BethINI (pronounced "Bethany") is an attempt to restore decency to the INI configuration files for games created by Bethesda.
Main Files — BethINI Standalone Version
Before running BethINI, delete the `BethINI.ini` file if it exists.
Run BethINI.exe outside of MO2 and make sure MO2 is closed or changes won't take effect!
Under the Setup tab:
Select the profile you wish to use via the INI Path setting.
Make sure the Modify Custom INIs option is unchecked.
Under the Basic tab:
Click the DEFAULT button. This will refresh your INI files to the default settings for your system, with minimal tweaks.
Click the HIGH preset.
Make sure the BethINI Presets option is checked.
Make sure Recommended Tweaks is checked.
Make sure FXAA is checked.
Make sure Antialiasing is set to NONE.
Make sure VSync is unchecked.
Make sure Lock Frame Rate is unchecked.
Under the General tab:
Make sure Intro Logos is unchecked.
Make sure Post-Load Update Time is 2000.
Under the Gameplay tab:
Make sure Over-Encumbered Reminder is set to 60.
Make sure NPC Use Ammo is checked.
Make sure 1st Person Arrow Tilt-up Angle is 0.7.
Make sure 3rd Person Arrow Tilt-up Angle is 0.7.
Make sure 1st Person Bolt Tilt-up Angle is 0.7.
Under the Interface tab:
Make sure Bethesda Modding Platform is unchecked.
Make sure Mouse Settings → Lock Sensitivity is 0.0125.
Under the Detail tab:
Make sure Field of View is set to 85.00.
Make sure Particles is set to 6000.
Make sure Depth of Field is checked.
Make sure Lens Flare is unchecked.
Make sure Reflect Sky is checked.
Make sure Ambient Occlusion is checked.
Make sure Shadow Resolution is set to 4096.
Make sure Shadow Bias is set to 0.47.
Make sure Sun-Shadow Transitions is checked.
Make sure Sun-Shadow Update Time is set to 1.
Make sure Sun-Shadow Update Threshold is set to 0.5.
Under the View Distance tab:
Make sure Grass Fade is set to 18000.
Under the Visuals tab:
Make sure Grass Density is set to 60.
Make sure Grass Diversity is set to 15.
Make sure Improved Shader is unchecked.
Under the Basic Tab, click the Save and Exit button.
Post BethINI Tweaks
Before you can edit the SKSE.ini file, you will have to create it.
Right-click SKSE Scripts in the Mod Organizer mod list.
Select Open In Explorer.
Create and enter a folder named SKSE.
Create and open a text file named SKSE.ini. Make sure you are showing hidden file extensions.
Once this file is open to be edited, paste in the following:
Due to the heavily modded nature of this guide, it is advised to have autosaves turned off and to create fresh new saves every time and not overwrite old pre-existing saves.
SkyrimCustom.ini is created by BethINI and can be used to overwrite settings placed in Skyrim.ini. For the purposes of this guide, if this file exists, you may clear or delete it.
This is a utility used to generate LOD meshes and textures "exactly" like the CK.
Make sure to Install xLODGEN outside of the main Skyrim and Mod Organizer 2 mods folders.
Main Files — xLODGen-61
Download the main xLODGen-61 archive.
Extract the contents to a new folder called xLODGEN but DO NOT PUT THE FOLDER INSIDE the main Skyrim Special Edition OR Mod Organizer 2 folder.
Create a folder called SSELODGen_Output at the ROOT of a drive.
Once the above is done, open Mod Organizer 2 and add xLODGenx64.exe as an executable.
In the Arguments field enter -sse -o:":\SSELODGen_Output".
This is a utility used to create a mod based on the load order, which adds custom, distant LOD for objects to Skyrim.
Main Files — DynDOLOD
Download the archive file.
Extract the contents to a new folder called DynDOLOD Special Edition.
Once the above is done, open Mod Organizer 2 and add TexGenx64 and DynDOLODx64 as executables.
In the Arguments field, enter -sse for each executable.
In this section, you will set up zMerge so that you can create merged mods later on.
Open zEdit and select zMerge from the drop-down menu.
Press Start Session.
Click on the cog in the upper-right corner and a new popup box should appear.
Navigate to Integration Settings.
Under Mod Manager select Mod Organizer 2.
Under MO2 Instance select Portable.
Under Mod manager path, fill in the file path to your main Mod Organizer 2 folder.
Under Mod manager mods path, fill in the file path to your Mod Organizer 2 mods folder.
Navigate to Merge Settings.
Under Merge output path fill in the file path to where your Mod Organizer 2 mods folder is.
Uncheck Disable plugins.
Navigate to Archive Creation Settings.
Under Advanced change Minimum files per archive to 999999.
Under Advanced make sure Create texture archives is unchecked.
You can now close zMerge.
Check these pictures on how to set up zMerge if you're having trouble.
This is a graphics modification library designed to allow gamers to configure their games to their liking.
Main Files — ENBSeries v0.427 for TES Skyrim SE
At the bottom of the page, click the link for the specified version.
At the bottom of the new page, click the download link.
When the file has downloaded, open the Wrapper Version folder enclosed in the archive and extract ONLY the files d3d11.dll and d3dcompiler_46e.dll.
Place the d3d11.dll and d3dcompiler_46e.dll into the main Skyrim Special Edition directory.
HDMI Full Range Setup
This section applies only to those users who connect to their moniter through an HDMI cable.
Instructions for NVIDIA users
Launch NVIDIA Control Panel through the Start Menu or by right-clicking on your desktop selecting NVIDIA Control Panel.
Navigate to Change Resolution.
Press the button labeled Use NVIDIA color settings.
Find the option titled Output Dynamic Range and change it to Full.
Instructions for AMD users
Launch AMD Catalyst Control Center through the Start Menu.
Find the option titled RGB 4:4:4 Pixel Format Studio (Limited RGB) and change it to RGB 4:4:4 Pixel Format PC Standard (Full RGB).
GPU Driver Settings
NVIDIA Profile Inspector
This tool is used for modifying game profiles inside the internal driver database of the nvidia driver. All game profiles are provided by the nvidia driver, but you can add your own profiles for games missing in the driver database. You also have access to hidden and undocumented settings, which are not provided by the drivers control panel.
If you are updating from a previous guide version and don't have the TESV profile, you can download it here.
Main Files — nvidiaProfileInspector.zip
Download and install NVIDIA Profile Inspector.
Start NVIDIA Profile Inspector.
Select the The Elder Scrolls V: Skyrim Special Edition profile and hit the Apply Changes button.